Kamis, 28 November 2013

Persona 4 Arena

Persona 4 Arena, known as Persona 4: The Ultimate in Mayonaka Arena (ペルソナ4 ジ・アルティメット イン マヨナカアリーナ Perusona Fō Ji Arutimetto In Mayonaka Arīna) in Japan, is a 2012 fighting video game, developed both by Arc System Works and Atlus based on the Shin Megami Tensei: Persona series owned by the latter company. It was released in Japan in March 2012 for arcades, and on July 26, 2012 for the PlayStation 3 and Xbox 360 consoles. It is the second region locked game on PlayStation 3 (with the first being Namco Bandai's Joysound Dive, a Japanese exclusive karaoke game released on the Japanese PlayStation Network). However, it is the first region locked disc-based PS3 game. It has been released in North America on August 7, 2012. The European version was delayed and was released on May 10, 2013. During the game, the player controls a user of a being called a Persona that has access to multiple type of attacks and is pitted against other Persona-users.
The console versions added a story mode that expands the plot from the arcade version. The game takes place two months after the events of Shin Megami Tensei: Persona 4 and features characters from both that game and Shin Megami Tensei: Persona 3. The plot focuses on a fighting tournament named "P-1 Grand Prix" starting in a dimension known as the Midnight Channel where characters from the Persona series are forced to fight each other using their Personas in order to progress and find the host. The main composer is Shoji Meguro and the music includes both new and rearranged themes.
Atlus requested Arc System Works' collaboration to make Persona 4 Arena with the former handling the story and the latter the gameplay. Persona 4 Arena became one of the fastest selling fighting games in Japan with 90% of its stock sold in its debut week. Reviews for the game have been positive with critics praising the gameplay and graphics employed and has been compared with other well-known fighting games franchises. While the story has been praised for its accessibility and voice acting, the amount of dialogues resulted in recommendations from critics to try other shorter modes.

S : Wikipedia

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