Jumat, 06 Desember 2013

Reasons on : Why you should have a blog

This article originally appeared on Grownandflown.com

There was a time, barely memorable, when we reflected upon our lives through letters and diaries, baby books, scrapbooks and photo albums. Committing our thoughts to paper documented them for ourselves and posterity. The pace of writing encouraged introspection and often led to profound realizations.

Today, however, pens are obsolete. For most of us, our thoughts remain in our heads or are shared through a stream of emails, texts, tweets, Facebook posts or Instagram pictures.

In my photo albums, I have a second-grader, but in my home, a high school senior. Time has moved on — but until I started writing a blog, my chronicling had not. Unlike the letters and diaries of yore, a blog is usually a public record, and, as such, requires the writer to reflect and deliberate when writing. It’s a point of personal retrospection, a way to leave something more lasting than a snap chat.

The very best blogs (not necessarily the most popular) are those where the writer has a compelling voice and a story to tell. Not everyone does, but most people would be surprised to realize that if they’re willing to make the commitment, they do have something to say. And they might discover what a wonderfully gratifying endeavor blogging is.

(MORE: How to Become a Novelist in Your Second Career)

Why You Can (and Should) Blog

There are dozens more good reasons to do this, but here are 10 to get you started:

  1. Socrates opined, “An unexamined life is not worth living.” And it’s just as true 2,412 years later.
  2. Social media is about being quick and clever. It demands that we be eye-catching and succinct. There’s a place for that kind of communication, but when we tweet or post on Facebook, subtlety and detail are often lost in the clamor for attention and humor. Because they are far more than 140 characters, blog posts are true contemplations of our lives and our thoughts.
  3. Eighty-one percent of Americans think they have a book inside them. Not all of them are wrong. A blog can be the first step to writing a feature article, book or screenplay. It is a trial run for bigger writing projects that can look just a bit too daunting in their entirely but can come to life when taken in blog-size pieces.
  4. Becoming a better writer is good for your brain. And there is only one way to become a better writer. Maybe you have the self-discipline to hone your craft in your own little notebook. I don’t. The pressure of just one other person reading my scribblings pushes me to always strive to improve.
  5. Writing makes us think with more focus, as it forces a self-control that mere musings cannot. Most of our communication is immediate and reactive and lacks any real thought. Blogging forces us to think. A decision becomes clearer when we write the pros and cons; a reflection becomes more tangible when we commit it to paper.
  6. It’s a great chronicle of family history. I wish I had blogged my kids’ babyhood and childhood. My photos would be in chronological order and I would remember more of those unbelievably cute things they said that I thought I’d never forget. (I did.) I would urge any young parent to create a digital record. Life is more memorable when it is recorded. Your kids will thank you, as will their children.
  7. Life can narrow as we age. We have our friends, we know our community — and as a result, we can become just a little too settled. Quitting our jobs or pulling up roots and traveling the world is not an option for many. Blogging keeps us in constant contact with an ever-expanding world of new people and new thoughts. By stretching past our limits, our assumptions get challenged and what we thought we knew, shaken.
  8. A recent New York Times article revealed the secret of slowing down time: “It’s simple: if you want time to slow down, become a student again,” wrote Richard A. Friedman. “Learn something that requires sustained effort; do something novel.” Coming up with new content, being forced to learn new things is what keeps us alive and young. Enter blogging.
  9. Nothing makes you feel less alone in the world than 10 comments on your blog from perfect strangers saying that they are feeling the exact same thing you are.
  10. Everyone should leave one indelible mark on the world, a legacy in black and white. If you have not yet left yours, start a blog. 

Bruce Lee

Bruce Lee (Chinese: 李小龍; born Lee Jun-fan; 27 November 1940 – 20 July 1973) was a Hong Kong American martial artist, Hong Kong action film actor, martial arts instructor, filmmaker, and the founder of Jeet Kune Do. Lee was the son of Cantonese opera star Lee Hoi-Chuen. He is widely considered by commentators, critics, media and other martial artists to be one of the most influential martial artists of all time, and a pop culture icon of the 20th century. He is often credited with helping to change the way Asians were presented in American films.
Lee was born in Chinatown, San Francisco on 27 November 1940 to parents from Hong Kong and was raised in Kowloon with his family until his late teens. He was introduced to the film industry by his father and appeared in several films as a child actor. Lee moved to the United States at the age of 18 to receive his higher education, and it was during this time that he began teaching martial arts. His Hong Kong and Hollywood-produced films elevated the traditional Hong Kong martial arts film to a new level of popularity and acclaim, sparking a surge of interest in Chinese martial arts in the West in the 1970s. The direction and tone of his films changed and influenced martial arts and martial arts films in Hong Kong and the rest of the world.
He is noted for his roles in five feature-length films: Lo Wei's The Big Boss (1971) and Fist of Fury (1972); Way of the Dragon (1972), directed and written by Lee; Warner Brothers' Enter the Dragon (1973) and The Game of Death (1973), both directed by Robert Clouse. Lee became an iconic figure known throughout the world, particularly among the Chinese, as he portrayed Chinese nationalism in his films. He initially trained in Wing Chun, but later rejected well-defined martial art styles, favouring instead the use of techniques from various sources, in the spirit of his personal martial arts philosophy, which he dubbed Jeet Kune Do (The Way of the Intercepting Fist). Lee held dual nationality of Hong Kong and the United States. He died in Kowloon Tong on 20 July 1973 at the age of 32.

TOP 9 Fav TF2 Classes in TF2

hihihi
of course,those who plays TF2 have their own fav.classes
who doesnt amirite ?
so this is my top list
its down there


V V V V 
1.
2.
3.
4.
5.
6.
  7.   7.
    8.          8.
9.

What am i currently doing

Rushing
in other word,gotta get those 100 post count yaw

Anime ?

Anime (Japanese: アニメ?, [a.ni.me] ( ); English Listeni/ˈænɨm/) are Japanese animated productions featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation, but in English, the term is defined as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries other than Japan.[4][5][6] For simplicity, many Westerners strictly view anime as an animation product from Japan.
The earliest commercial Japanese animation dates to 1917, and production of anime works in Japan has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by television broadcasts, directly to home media, and over the internet and is classified into numerous genres targeting diverse broad and niche audiences.
Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. The production of anime differs from Disney animation by focusing less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming and angle shots. No single art style exists and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.
The anime industry consists of over 430 production studios including major names like Studio Ghibli, Gainax and Toei Animation. Despite having a fraction of the domestic film market, anime achieves a majority of DVD sales and has been an international success after the rise of televised English dubs. This rise in international popularly has resulted in non-Japanese productions using the anime art style, but these works have been defined as anime-influenced animation by both fans and the industry.

S : Wiki

CAKE

Did you know ?
the cake is still a LIE

Portal _ Still Alive lyrics



This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.
Aperture Science
We do what we must
because we can.
For the good of all of us.
Except the ones who are dead.
But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the Science gets done.
And you make a neat gun.
For the people who are still alive.
I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because I was so happy for you!
Now these points of data make a beautiful line.
And we're out of beta.
We're releasing on time.
So I'm GLaD. I got burned.
Think of all the things we learned
for the people who are still alive.
Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, this cake is great.
It's so delicious and moist.
Look at me still talking
when there's Science to do.
When I look out there, it makes me GLaD I'm not you.
I've experiments to run.
There is research to be done.
On the people who are still alive.
And believe me I am still alive.
I'm doing Science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.
STILL ALIVE (x2)

Sources

all the sources for DYKs :
http://www.did-you-knows.com
  • Did you know the opposite sides of a dice always adds up to 7
  • Did you know Monopoly is the most played board game in the world
  • Did you know in a deck of cards the king of harts is the only king without a moustache
  • Did you know the most commonly used letter in the alphabet is E

Do you know Navi ?



yeah....

Kamis, 05 Desember 2013

  • Did you know no two corn flakes look the same
  • Did you know most lipsticks contain fish scales
  • Did you know an ostrich's eye is bigger than it's brain
  • Did you know a bear has 42 teeth
  • Did you know the average person falls asleep in 7 minutes
  • Did you know unless food is mixed with saliva you can't taste it
  • Did you know August has the highest percentage of births
  • Did you know 11% of people are left handed

Favorite TF2 related video so far

http://www.youtube.com/watch?v=dzMq5_thk4o

still idea-less

Apologies

I ran out of idea
sorry bout that man
like a bunch of
I REALLY
know ?
do you

MMD

MikuMikuDance, very commonly abbreviated to MMD, is a proprietary freeware animation program that lets users animate and create 3D animation movies, originally produced for the Vocaloid character Hatsune Miku. The MikuMikuDance program itself was programmed by Yu Higuchi (HiguchiM) and has gone through significant upgrades since its creation. Its production was made as part of the VOCALOID Promotion Video Project (VPVP).

S : W

Terraria

Terraria is an action-adventure sandbox indie video game, released by independent game studio Re-Logic, available on Microsoft Windows with ports for Xbox Live, PlayStation Network, Android and iOS. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world.
Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak. 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of The Witcher 2 and Portal 2. It remained number one on Steam for the first six days of its release, and as of January 2013 has sold over 2,000,000 copies.
The game was released on PlayStation Network and Xbox Live Arcade (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013. It was announced on March 28, 2013 that Terraria is coming to the PlayStation Vita. It will be released on December 4, 2013. On August 29, 2013, Terraria came out on iOS phones and tablets. The developers are the Dutch studio Codeglue.

it also has a godbunch of References

MY STEAM (add if you care)

http://steamcommunity.com/id/adiyudhahermafasya

I play
things
....
TF2
Terraria
 GMOD
nya
nya
nya

TOP 5 TF2 all class things

 Man,we all love TF2 right ?
no ? kay
this is my top 5 TF2 items,because copas-ing is getting mainstream and boring,also to boost post numbers yaw
 



1.Merc's Muffler.png
2.WIZAWDPoint and Shoot.png

GHASTLING

3.cuz i canGhastly Gibus.png
4. It makes you look stunning man



Brütal Bouffant.png

No.5

5.Killer Exclusive.png

Reason for the Barrage of Copy-Pasting

Mainly,an assignment for things school related
secondly,Lazyness

Final Fantasy XIII

Final Fantasy XIII is the thirteenth installment in the Final Fantasy main series, and is the first of the series to be released on the PlayStation 3 and Xbox 360. Unveiled at E3 2006, the game is the flagship of Square Enix's Fabula Nova Crystallis project. The game runs on Crystal Tools (formerly known as White Engine), a proprietary engine built for Square Enix's seventh generation games.
The game was released in Japan on December 17, 2009, and March 9, 2010 for North America and Europe. A traditional Chinese version for PlayStation 3 was released in May 2010 [1]. Final Fantasy XIII is the first Final Fantasy game translated into traditional Chinese. A sequel titled Final Fantasy XIII-2 was released on December 15th, 2011, and a second sequel, Lightning Returns: Final Fantasy XIII, was announced on September 1st, 2012, and is scheduled to be released in 2014.

S : FF Wiki

Final Fantasy XIII

Final Fantasy XIII is the thirteenth installment in the Final Fantasy main series, and is the first of the series to be released on the PlayStation 3 and Xbox 360. Unveiled at E3 2006, the game is the flagship of Square Enix's Fabula Nova Crystallis project. The game runs on Crystal Tools (formerly known as White Engine), a proprietary engine built for Square Enix's seventh generation games.
The game was released in Japan on December 17, 2009, and March 9, 2010 for North America and Europe. A traditional Chinese version for PlayStation 3 was released in May 2010 [1]. Final Fantasy XIII is the first Final Fantasy game translated into traditional Chinese. A sequel titled Final Fantasy XIII-2 was released on December 15th, 2011, and a second sequel, Lightning Returns: Final Fantasy XIII, was announced on September 1st, 2012, and is scheduled to be released in 2014.

S : FF Wiki

Final fantasy XII

Final Fantasy XII is the twelfth installment in the main Final Fantasy series and is part of the Ivalice Alliance. The game was released on March 16, 2006 in Japan, October 31, 2006 in North America, and February 23, 2007 in Europe and Australia. Final Fantasy XII is a single-player RPG.
Final Fantasy XII was re-released in Japan as an International Version with the subtitle Zodiac Job System, which modifies the game's character development system by introducing jobs. Zodiac Job System version hasn't been released outside of Asia.

S : FF Wiki

Kamis, 28 November 2013

Final Fantasy XI

Final Fantasy XI (ファイナルファンタジーXI Fainaru Fantajī Irebun?), also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG), developed and published by Square (later Square Enix) as part of the Final Fantasy series. Designed and produced by Hiromichi Tanaka, it was released in Japan on May 16, 2002, for Sony's PlayStation 2, and for Microsoft's Windows-based personal computers in November of that year. The game was the first cross-platform MMORPG and the Xbox 360's first MMORPG.[3] All versions of the game require a monthly subscription to play.[4]
The story is set in the fantasy world of Vana'diel, where player-created avatars can both compete and cooperate in a variety of objectives to develop an assortment of jobs, skills, and earn in-game item rewards. Players can also undertake an array of quests and progress through the in-game hierarchy and thus through the major plot of the game. Since its debut in 2002, five expansion packs have also been released[5] along with six add-on scenarios. Each expansion pack and add-on brings a new major storyline to the Final Fantasy XI world, along with numerous areas, quests, events and item rewards.
In 2006, between 200,000 and 300,000 active players logged in per day, and the game was the dominant MMORPG in Japan.[6] In 2008 Square Enix noted that Final Fantasy XI had a strong user base of around 500,000 subscribers,[7] and in April 2009, announced that the total number of active characters exceeded 2 million for the first time.[8] Square Enix president Yoichi Wada announced in June 2012 that Final Fantasy XI had become the most profitable title in the Final Fantasy series.[9]

S : Wikipedia

Final Fantasy X

Final Fantasy X (ファイナルファンタジーX Fainaru Fantajī Ten?) is a role-playing video game developed and published by Square (now Square Enix) as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony's PlayStation 2, the game is currently scheduled for a high-definition re-release for the PlayStation 3 and PlayStation Vita in 2013.[4][5][6] The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a blitzball star who finds himself in Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the summoner Yuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 6.6 million units worldwide. In March 3, 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct game sequel.

S : Wikipedia

Final Fantasy IX

Final Fantasy IX (ファイナルファンタジーIX Fainaru Fantajī Nain?) is a role-playing video game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. Originally released in 2000, it is the ninth title in the Final Fantasy series and last to debut on the PlayStation. In 2010 it was re-released as a PSone Classics title on the PlayStation Network. The game introduced new features to the series like the 'Active Time Event', 'Mognet', and a unique equipment and skill system.
Final Fantasy IX's plot centers on a war between nations. Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for starting the war. The plot shifts, however, when the characters realise that Brahne is working with an even more threatening person called Kuja.
Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different approach by returning to the more traditional style of the early Final Fantasy games. Consequently, Final Fantasy IX was influenced significantly by the original Final Fantasy game, and features allusions to other titles in the series. It was released to critical acclaim and holds the highest Metacritic score of all Final Fantasy installments. Final Fantasy IX was commercially successful, selling 5.30 million units worldwide as of March 31, 2003.

Final Fantasy VIII

Final Fantasy VIII (ファイナルファンタジーVIII Fainaru Fantajī Eito?) is a role-playing video game released for the PlayStation in 1999 and Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters. The game became available on PlayStation Network as a PSone Classics title in 2009.
The game follows the story of a group of mercenaries, who are part of an organization named "SeeD". Their main goal in the game is to stop a sorceress from the future (named Ultimecia) from compressing time.
The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII. The music was scored by Nobuo Uematsu, series regular, and in a series first, the theme music is a vocal piece, "Eyes on Me", performed by Faye Wong. The game was positively received by critics and was a commercial success. It was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu. 13 weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time until Final Fantasy XIII, a multi-platform release. The game has shipped 8.15 million copies worldwide as of March 31, 2003.

S : Wikipedia

Final Fantasy VII: Advent Children

Final Fantasy VII: Advent Children (ファイナルファンタジーVII アドベントチルドレン Fainaru Fantajī Sebun Adobento Chirudoren?) is a 2005 Japanese computer-animated science fantasy film directed by Tetsuya Nomura, written by Kazushige Nojima, and produced by Yoshinori Kitase and Shinji Hashimoto. Developed by Visual Works and Square Enix, Advent Children is part of the Compilation of Final Fantasy VII series, which is based in the world and continuity of the highly successful 1997 role-playing video game Final Fantasy VII. Advent Children takes place two years after the events of the original game and focuses on the appearance of a trio that kidnaps children infected with an unknown disease. Final Fantasy VII: Advent Children was released on DVD in Japan on September 14, 2005, and a year later in North America and Europe. The film received mixed reviews, with critics praising its animation and CGI work, but criticizing how non-Final Fantasy VII gamers would not understand the plot. It received the "Maria Award" at the Festival Internacional de Cinema de Catalunya in 2005 and the "Best Anime Feature" at the 2007 American Anime Awards. As of May 2009, the DVD and UMD releases had sold over 4.1 million copies worldwide.

S : Wikipedia

Final Fantasy VII

Final Fantasy VII (ファイナルファンタジーVII Fainaru Fantajiī Sebun?, stylized as FINAL FANTASY VII) is a role-playing video game developed by Square (now Square Enix) as the seventh installment in the Final Fantasy series. It was released in 1997 for the Sony PlayStation, in 1998 for Microsoft Windows-based personal computers, in 2009 on the PlayStation Network, in 2012 on PC Digital Download, and in 2013 on Steam. The game is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds, and was the first game in the main series to be released in Europe.
Final Fantasy VII follows protagonist Cloud Strife, a mercenary who initially joins the eco-terrorist rebel organization AVALANCHE to stop the world-controlling megacorporation Shinra from draining the life of the planet for use as an energy source. As the story progresses, Cloud and his allies become involved in a larger world-threatening conflict, facing off against Sephiroth, the game's main antagonist.
Development of Final Fantasy VII began in 1994. The game was originally intended for release on the Super Nintendo Entertainment System, but was moved to the Nintendo 64. However, since the Nintendo 64's cartridges lacked the required storage capacity, Square decided to release the game for the CD-ROM based PlayStation instead. Final Fantasy VII was produced by Hironobu Sakaguchi and directed by Yoshinori Kitase. The music was composed by Final Fantasy veteran Nobuo Uematsu, while the series' long-time character designer, Yoshitaka Amano, was replaced by Tetsuya Nomura.
Helped by a large pre-release promotional campaign, Final Fantasy VII became an immediate critical and commercial success. It has continued to sell solidly—10 million copies were sold by May 2010, making it the best-selling title in the series. Final Fantasy VII was praised for its graphics, gameplay, music and story. Criticism primarily pertained to its English localization. It has retrospectively been acknowledged as the game that popularized the Japanese role-playing video game style outside of its home market, and has frequently ranked highly on various top game lists. The popularity of the title led Square Enix to produce a series of prequels and sequels for different platforms under the collective title Compilation of Final Fantasy VII.

Final Fantasy VI

Final Fantasy VI (ファイナルファンタジーVI Fainaru Fantajī Shikkusu?) is a role-playing video game developed and published by Square (now Square Enix), released in 1994 for the SNES as a part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series.
It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in Japan in March 15, 2011, followed by the PAL region on March 18, 2011 and North America on June 30, 2011. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy III had not been released outside of Japan at the time. However, most later localizations used the original title. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer Nobuo Uematsu wrote the game's score, which has been released on several soundtrack albums.
Released to critical acclaim, Final Fantasy VI was a landmark title for the role-playing genre and is often considered one of the greatest video games of all time. Its Super Nintendo and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards since its release.

S : Wikipedia

Final Fantasy V

Final Fantasy V (ファイナルファンタジーV Fainaru Fantajī Faibu?) is a medieval-fantasy role-playing video game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011 in Japan. An enhanced port of the game, with new high resolution graphics and touch-based interface, was released for iPhone and iPad on March 28, 2013 with Android released on September 25, 2013.
The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.
Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite the lack of an early release in territories other than Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.

S : Wikipedia

Final Fantasy IV

Final Fantasy IV (ファイナルファンタジーIV Fainaru Fantajī Fō?) is a role-playing video game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan and has since been rereleased for many other platforms with varying modifications. The game was re-titled Final Fantasy II during its initial release outside of Japan as the original Final Fantasy II and Final Fantasy III had not been released outside of Japan at the time. However, later localizations used the original title.
The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies, several of whom die, become injured, or are otherwise incapacitated by an unfortunate occurrence. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
With its character-driven plot, use of new technologies and critically acclaimed score by Nobuo Uematsu, Final Fantasy IV is regarded as a landmark of the series and role-playing genre. It is considered to be one of the first role-playing games to feature a complex, involving plot, and is thought to have pioneered the idea of dramatic storytelling in RPGs. The various incarnations of the game have sold more than four million copies worldwide. An enhanced remake, also called Final Fantasy IV, with 3D graphics was released for the Nintendo DS in 2007 and 2008. A sequel, Final Fantasy IV: The After Years, was released for Japanese mobile phones in 2008, and worldwide via the Wii Shop Channel on June 1, 2009. In 2011, both Final Fantasy IV and The After Years were released for the PlayStation Portable as part of the compilation Final Fantasy IV: The Complete Collection, which also included a new game, set between the two; Final Fantasy IV: Interlude. An iOS port of the Nintendo DS remake was released on December 20, 2012, as well as an Android version on June 4, 2013.

S : Wikipedia

Final Fantasy III

Final Fantasy III (ファイナルファンタジーIII Fainaru Fantajī Surī?) is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system.
The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
The game was originally released in Japan on April 27, 1990. It had never been released outside of Japan until a remake was released on the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe. There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received internationally, selling over one million copies in Japan.
It was also released for the many other systems: the Japanese Virtual Console version (Famicom version) on July 21, 2009, an iOS port of the Nintendo DS remake on March 24, 2011, an Android version on March 12, 2012, a PlayStation Portable version on late September 2012 (Downloadable only version outside of Japan via PlayStation Network) and Android-based Ouya console on April 2013.

Final Fantasy II

Final Fantasy II (ファイナルファンタジーII Fainaru Fantajī Tsū?) is a fantasy role-playing video game developed and published by Square (now Square Enix) in 1988 for Nintendo's Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony PlayStation, the Game Boy Advance, the PlayStation Portable, and multiple mobile and smartphone types. As neither this game nor Final Fantasy III were initially released outside of Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent releases of the game are enhanced versions for the iOS and Android, which was released worldwide in 2010 and 2012, respectively.
The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. After defeating the empire and the Emperor, the trio discovers that the fourth youth, now a dark knight, has taken the place of the previous emperor and is preparing to attack the rebellion. Upon confronting him, the Emperor reappears as a demon and prepares to destroy the world. However, the four characters agree to join forces to defeat him, and ultimately they destroy him in his demonic castle. The Game Boy Advance remake adds a bonus story after the game is completed, following several side characters who died during the game as they attempt to defeat an alternate version of the Emperor.
Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.

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